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Corsair Gaming, Inc.

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Business Summary

Corsair Gaming, Inc. is a leading global provider and innovator of high-performance products for gamers and digital creators, including streamers, vloggers, and broadcasters. The company operates in an industry where gaming has evolved into a mainstream form of entertainment, representing approximately 15% of total consumer internet and media time, exceeding categories such as social media and messaging, according to the Activate Research 2025 report . The continued growth in gaming engagement, coupled with the expansion of game streaming, esports, and content creation platforms, supports sustained demand for high-performance gaming and creator hardware. The gaming hardware industry experienced a mixed operating environment in 2025, with global macroeconomic challenges, but demand began to stabilize and improve relative to 2024, benefiting from technology refresh cycles, new product innovation, and heightened engagement driven by high-profile game releases . A key driver of improved industry momentum in 2025 was the launch of NVIDIA next-generation 5000 series GPUs in early 2025, following an extended refresh cycle of approximately 2.5 years . These new GPUs, incorporating advanced artificial intelligence (AI) architectures, delivered meaningful performance improvements, stimulating demand for high-performance gaming systems, components, and peripherals . The digital content creator economy also remained strong in 2025, with gaming-related content creation and live streaming continuing to grow across major platforms, reinforcing demand for professional-grade streaming hardware and software .

The company believes it maintains leading market share positions in many of its products, according to external market data and internal estimates . Corsair's competitive advantages include strong brand recognition, a differentiated R&D engine focused on a broad portfolio of high-performing products, and a differentiated software-driven ecosystem. Its solution is described as the most complete suite of products among its major competitors, addressing critical components for both game performance and streaming . The company's two proprietary software platforms, iCUE for gamers and the Elgato software suite for content creators, provide unified, intuitive performance, aesthetic control, and customization across their respective product families . The Elgato Marketplace further enhances the ecosystem by enabling users to discover, download, and purchase plugins, digital assets, profiles, and workflow integrations, and allows third-party developers to distribute and monetize compatible digital products . The company also benefits from a global sales and distribution network, shipping to 74 countries across six continents . Its primary competitors in the gamer and creator peripherals market include Logitech and Razer for gaming keyboards and mice, Logitech (Blue Microphones brand) and AverMedia for streaming products, Microsoft and Logitech for performance controllers, Moza and Simucube for sim racing, and Logitech, Razer, Steel Series, and HP (HyperX brand) for headsets and audio products . In the gaming components and systems market, primary competitors include Cooler Master, NZXT, MSI, Asus, Seasonic, and Thermaltake for PSUs, cooling solutions, and computer cases; Crucial, G.Skill, and Kingston for DRAM modules; Dell (Alienware brand), HP (Omen brand), Asus, MSI, and Razer for prebuilt gaming PCs and laptops; and iBuypower and Cyberpower for custom-built gaming PCs and laptops .

Corsair's core business model revolves around designing and selling high-performance gaming and streaming peripherals, components, and systems to enthusiasts globally. Revenue is generated through a retail channel, distributing products directly to retailers like Amazon and Best Buy, or through distributors, and a direct-to-consumer channel, which has increased in volume following acquisitions like Origin, SCUF, Drop, and Fanatec . The company also offers digital services such as esports, Elgato's marketplace, customer care, and extended warranty . The business is structured into two operating segments: Gamer and Creator Peripherals, and Gaming Components and Systems.

The Gamer and Creator Peripherals segment includes high-performance gaming keyboards, mice, headsets, controllers, streaming products (capture cards, Stream Decks, microphones, teleprompters, audio interfaces, Facecam streaming cameras, studio accessories, command center displays), sim racing products, and gaming furniture . This segment's net revenue was $492.137 million in 2025, representing 33.4% of total net revenue . Gross profit for this segment was $194.116 million , with a gross margin of 39.4% in 2025. The increase in net revenue was primarily due to the inclusion of post-acquisition revenues from the September 2024 Fanatec Acquisition and growth in creator products, partially offset by lower demand in North America for gaming peripherals and furniture in the latter half of 2025 . The gross margin increase was mainly due to a 250 bps increase from price increases and the Fanatec Acquisition, partially offset by a 100 bps decrease from increased promotional activities and another 100 bps decrease from higher tariff costs .

The Gaming Components and Systems segment includes high-performance power supply units (PSUs), cooling solutions, computer cases, dynamic random access memory (DRAM) modules, high-end prebuilt and custom-built gaming PCs and laptops, and AI workstations . This segment's net revenue was $980.343 million in 2025, representing 66.6% of total net revenue . Within this segment, Memory Products generated $519.355 million in net revenue (35.3% of total) and Other Component Products generated $460.988 million (31.3% of total) . Gross profit for this segment was $231.767 million , with a gross margin of 23.6% in 2025. The increase in net revenue was primarily driven by strong growth in memory and components, strong demand for system upgrades and new builds among performance-focused PC builders, and higher average selling prices for certain memory products in late 2025 . The gross margin increase was primarily attributable to a 450 bps increase from price increases and favorable product mix, a 130 bps increase from reduced promotional requirements due to strong DRAM demand, and a 100 bps increase from lower inventory reserves and improved factory utilization, partially offset by a 50 bps decrease from higher tariff costs .

For the fiscal year ended December 31, 2025, total net revenue was $1,472.480 million , an increase of 11.9% from $1,316.379 million in 2024. Gross profit was $425.883 million , up from $327.597 million in 2024, resulting in a gross margin of 28.9% , an increase of 400 basis points from 24.9% in 2024. Operating income was $2.076 million , a significant improvement from an operating loss of $49.954 million in 2024. Net loss attributable to Corsair Gaming, Inc. was $16.159 million , compared to a net loss of $85.181 million in 2024. Diluted EPS was $(0.12) , compared to $(0.95) in 2024. Net cash provided by operating activities was $50.121 million in 2025, compared to $35.877 million in 2024. As of December 31, 2025, cash and restricted cash totaled $98.833 million , down from $109.631 million in 2024. Total debt (face value of Term Loan) was $121.875 million , down from $174.000 million in 2024. Net debt, considering cash and restricted cash, was $23.042 million ($121.875 million - $98.833 million).

Year-over-year, net revenue increased by 11.9% . The Gamer and Creator Peripherals segment saw a 4.1% increase in sales, while the Gaming Components and Systems segment experienced a 16.2% increase. Gross margin expanded by 400 basis points, driven by higher prices, the Fanatec acquisition, lower inventory reserves, and optimized manufacturing operations . Operating expenses increased, with SG&A up 14.4% and product development up 2.4% . The business mix shifted slightly, with Gamer and Creator Peripherals decreasing from 35.9% of net revenue in 2024 to 33.4% in 2025, and Gaming Components and Systems increasing from 64.1% to 66.6% .

During 2025, Corsair launched 105 new products . The company completed the acquisition of the Fanatec Business on September 19, 2024, for a cash purchase consideration of approximately $43.7 million , net of $4.5 million of cash acquired . The Fanatec sim racing business is now fully integrated and leveraging centralized procurement, logistics, and an expanding sales channel . In 2025, the company made several executive leadership changes, including the appointment of Thi La as Chief Executive Officer, effective July 1, 2025 , and Gordon Mattingly as Chief Financial Officer, effective December 2, 2025 . The company also opened its first immersive retail experience store in California during 2025 to further support direct customer engagement .

Business Outlook

The company intends to improve the quality of its growth by optimizing its product mix, focusing on innovation, and expanding its platform. This involves prioritizing products in the higher-engagement Gamer and Creator Peripherals segment through a steady cadence of innovative product launches across premium categories, while actively managing the Gaming Components and Systems segment as its core business to leverage scale, operational expertise, and brand strength for revenue and market share . This balanced approach is expected to enhance margin profile, recurring engagement, and long-term customer lifetime value .

A major growth vector is scaling the software-driven ecosystem, led by the Stream Deck platform. The company plans to further expand this platform by enhancing its ability to control applications, automate workflows, and integrate third-party services through programmable hardware and software interfaces . The Elgato Marketplace will be accelerated to further expand this ecosystem by incentivizing developers and creators to distribute and monetize compatible digital products and integrations, aiming to enhance functionality, increase user engagement, and capture new opportunities for recurring digital revenue . Additionally, the iCUE software platform's capabilities will be broadened to better serve PC builders and performance-focused users through more advanced centralized system monitoring, optimization, cooling control, and RGB configuration, and by enhancing integration between Stream Deck and iCUE for unified performance workflow management .

The operational outlook includes driving margin expansion through disciplined inventory management, supply chain flexibility, and cost optimization to mitigate macroeconomic volatility, semiconductor constraints, and trade dynamics . Concurrently, scaling higher-margin platforms, premium product categories, and digital ecosystem engagement is expected to enhance operating leverage and support margin expansion over time . The company is observing significant constraints in the global supply of semiconductors, driven by the proliferation of AI infrastructure, which is materially impacting the broader hardware market and has driven commodity prices, including DRAM modules, to high levels . While these elevated costs act as a barrier to entry for the budget-segment of the self-built PC market, the company believes its core market position centered on the enthusiast-level PC builder, a demographic historically demonstrating less price sensitivity, will help mitigate negative impacts . The company also anticipates addressing an emerging trend in the workstation market driven by expanded AI implementation, delivering high-performance memory components and purpose-built systems for local AI processing workloads . Demand in 2026 may be more consistent with mid-cycle conditions rather than the elevated demand typically experienced following major platform launches .

Planned capital allocation includes continued significant investment in product development to support the design and development of innovative, high-quality products and solutions . Product development expenses were $69.147 million in 2025 and $67.543 million in 2024, representing 4.7% and 5.1% of net revenue, respectively. The Board of Directors authorized the repurchase of up to $50 million of outstanding common stock on January 30, 2026, which is the company's first repurchase authorization and does not have an expiration date . The company does not currently intend to pay any cash dividends on its common stock for the foreseeable future, planning to invest future earnings to fund growth .

Management explicitly flagged several structural headwinds and execution risks. Global macroeconomic challenges persist, including evolving dynamics in the global trade environment, increased trade restrictions, tariffs or taxes on imports or exports, inflationary trends, uncertainty in key financial markets, and volatility in exchange rates . Geopolitical concerns, such as the ongoing conflicts in Ukraine and the Middle East, and tensions in the Red Sea, are also noted as potential sources of supply chain constraints . The U.S. government has proposed and implemented new tariffs on imports from various countries, including Taiwan, China, and Vietnam, where the company manufactures or sources products, creating a volatile environment for global trade . While the company mitigated the impact of new tariffs to some extent in 2025, there is no assurance it will continue to be as effective in the future . The global semiconductor shortage, driven by AI infrastructure proliferation, is increasing commodity prices, particularly for DRAM modules, which may negatively impact near-term results . The company's sales are subject to seasonal fluctuations, with net revenue generally lower in the first half of the year and higher in the second half due to holiday seasons and high-profile game releases . Historical seasonal patterns may be further impacted by macroeconomic factors, supply constraints, semiconductor shortages, delays in GPU/CPU launches, and shifts in customer behavior .

Risk Factors

The company faces material risks including intense competition characterized by rapid technological change, constant price pressure, and rapid product obsolescence, which could lead to market share loss and declining demand if not effectively managed . Geopolitical instability, global conflicts such as those in Ukraine and the Middle East, and tensions in the Red Sea, could disrupt supply chains, increase commodity prices, and impact financial markets . Changes in trade policy, including new tariffs on imports from China, Taiwan, and Vietnam, could increase product costs, limit raw material availability, and diminish customer demand . Currency exchange rate fluctuations, particularly for the Euro, British Pound, Taiwan Dollar, and Chinese Yuan, could increase manufacturing costs or make products more expensive for overseas customers . Supply chain issues, including scarcity of raw materials and components like semiconductors, driven by AI infrastructure demand, could increase costs and delay production . The company is highly dependent on a limited number of customers, with Amazon accounting for 27.4% of net revenue in 2025 , and the loss of any key customer or their reduced orders could seriously harm the business . The functionality of products relies on integration with third-party hardware and software (e.g., Intel, AMD, NVIDIA, Microsoft, Sony, Asus), and failure to maintain these integrations could adversely affect product utility . The company's manufacturing concentration in China, Taiwan, and Southeast Asia exposes it to geopolitical risks, natural disasters, and trade disputes . System security breaches and cyber-attacks are ongoing threats that could disrupt operations, compromise sensitive information, and lead to legal liabilities . Non-compliance with evolving data privacy and security laws, such as CCPA and GDPR, could result in increased compliance costs, fines, and reputational damage . The use of AI in business also presents risks related to competitive harm, reputational damage, and legal liability due to evolving regulatory frameworks and the uncertainty of intellectual property protection for AI technologies . The company had $121.9 million of indebtedness as of December 31, 2025 , and its credit facilities contain covenants, including a maximum Consolidated Total Net Leverage Ratio of 3.00 to 1.00 and a minimum Consolidated Interest Coverage Ratio of 3.00 to 1.00 , with a temporary increase to 3.50 to 1.00 for the CTNL Ratio upon a Qualified Acquisition .

Management Priorities

Management's message to shareholders emphasizes a commitment to improving the quality of growth, expanding market opportunities, and further differentiating the ecosystem of high-performance gaming and creator products. The company plans to achieve this by optimizing its product mix, focusing on innovation, and scaling its software-driven ecosystem, particularly the Stream Deck platform and Elgato Marketplace. Management also highlighted the importance of operational discipline to drive margin expansion, including disciplined inventory management, supply chain flexibility, and cost optimization. A key strategic priority is to expand the direct-to-consumer business model through increased investment in digital and physical consumer touchpoints, such as the first immersive retail experience store in California opened in 2025 . The company also intends to expand into adjacent and premium categories, citing the Fanatec acquisition in September 2024 as an example of pursuing leadership positions in high-performance sim racing . Strengthening industry partnerships and ecosystem integration, as well as continuing global expansion into the Americas, Europe, and Asia Pacific, are also emphasized as long-term growth opportunities . Finally, management plans to selectively pursue complementary acquisitions that strengthen the ecosystem, expand product capabilities, enhance software platforms, or increase presence in higher-growth or higher-margin categories .

View Source Annual Report on SEC.gov ↗

References

  1. [1] Item 1, Business — Our Industry
  2. [2] Item 1, Business — Our Industry
  3. [3] Item 1, Business — Our Industry
  4. [4] Item 1, Business — Our Industry
  5. [5] Item 1, Business — Our Industry
  6. [6] Item 1, Business — Overview
  7. [7] Item 1, Business — Overview
  8. [8] Item 1, Business — Overview
  9. [9] Item 1, Business — Our Competitive Strengths
  10. [10] Item 1, Business — Our Competitive Strengths
  11. [11] Item 1A, Risk Factors — We face intense competition, and if we do not compete effectively, we could lose market share, demand for our products could decline and our business may be seriously harmed.
  12. [12] Item 1A, Risk Factors — We face intense competition, and if we do not compete effectively, we could lose market share, demand for our products could decline and our business may be seriously harmed.
  13. [13] Item 1, Business — Overview
  14. [14] Item 1, Business — Overview
  15. [15] Item 1, Business — Our Solutions
  16. [16] Item 7, MD&A — Segment Net Revenue
  17. [17] Item 7, MD&A — Segment Net Revenue
  18. [18] Item 7, MD&A — Segment Gross Profit and Gross Margin
  19. [19] Item 7, MD&A — Segment Gross Profit and Gross Margin
  20. [20] Item 7, MD&A — Gamer and Creator Peripherals Segment
  21. [21] Item 7, MD&A — Gamer and Creator Peripherals Segment
  22. [22] Item 1, Business — Our Solutions
  23. [23] Item 7, MD&A — Segment Net Revenue
  24. [24] Item 7, MD&A — Segment Net Revenue
  25. [25] Item 7, MD&A — Segment Net Revenue
  26. [26] Item 7, MD&A — Segment Net Revenue
  27. [27] Item 7, MD&A — Segment Net Revenue
  28. [28] Item 7, MD&A — Segment Net Revenue
  29. [29] Item 7, MD&A — Segment Gross Profit and Gross Margin
  30. [30] Item 7, MD&A — Segment Gross Profit and Gross Margin
  31. [31] Item 7, MD&A — Gaming Components and Systems Segment
  32. [32] Item 7, MD&A — Gaming Components and Systems Segment
  33. [33] Item 7, MD&A — Summary of Financial Results
  34. [34] Item 7, MD&A — Comparison of Years Ended December 31, 2025 and 2024, Net Revenue
  35. [35] Item 7, MD&A — Summary of Financial Results
  36. [36] Item 7, MD&A — Summary of Financial Results
  37. [37] Item 7, MD&A — Summary of Financial Results
  38. [38] Item 7, MD&A — Summary of Financial Results
  39. [39] Item 7, MD&A — Summary of Financial Results
  40. [40] Item 7, MD&A — Consolidated Statements of Operations
  41. [41] Item 7, MD&A — Consolidated Statements of Operations
  42. [42] Item 7, MD&A — Summary of Financial Results
  43. [43] Item 7, MD&A — Summary of Financial Results
  44. [44] Item 7, MD&A — Consolidated Statements of Operations
  45. [45] Item 7, MD&A — Consolidated Statements of Operations
  46. [46] Item 7, MD&A — Summary of Financial Results
  47. [47] Item 7, MD&A — Summary of Financial Results
  48. [48] Item 7, MD&A — Summary of Financial Results
  49. [49] Item 7, MD&A — Summary of Financial Results
  50. [50] Item 7, MD&A — Capital Resources
  51. [51] Item 7, MD&A — Capital Resources
  52. [52] Item 7, MD&A — Liquidity and Capital Resources Overview (calculated as $121.875 million - $98.833 million)
  53. [53] Item 7, MD&A — Comparison of Years Ended December 31, 2025 and 2024, Net Revenue
  54. [54] Item 7, MD&A — Comparison of Years Ended December 31, 2025 and 2024, Net Revenue
  55. [55] Item 7, MD&A — Comparison of Years Ended December 31, 2025 and 2024, Net Revenue
  56. [56] Item 7, MD&A — Gross Profit and Gross Margin
  57. [57] Item 7, MD&A — Sales, General and Administrative (SG&A)
  58. [58] Item 7, MD&A — Product Development
  59. [59] Item 7, MD&A — Segment Net Revenue
  60. [60] Item 7, MD&A — Segment Net Revenue
  61. [61] Item 7, MD&A — Segment Net Revenue
  62. [62] Item 7, MD&A — Segment Net Revenue
  63. [63] Item 7, MD&A — Impact of New Product Introductions
  64. [64] Item 7, MD&A — Summary of Financial Results
  65. [65] Item 4, Business Combinations — Fanatec Acquisition
  66. [66] Item 1, Business — Overview
  67. [67] Item 1, Business — Overview
  68. [68] Item 1, Business — Overview
  69. [69] Item 1, Business — Our Growth Strategy
  70. [70] Item 1, Business — Our Growth Strategy
  71. [71] Item 1, Business — Our Growth Strategy
  72. [72] Item 1, Business — Our Growth Strategy
  73. [73] Item 1, Business — Our Growth Strategy
  74. [74] Item 1, Business — Our Growth Strategy
  75. [75] Item 1, Business — Our Growth Strategy
  76. [76] Item 1, Business — Our Growth Strategy
  77. [77] Item 7, MD&A — Impact of Industry Trends
  78. [78] Item 7, MD&A — Impact of Industry Trends
  79. [79] Item 7, MD&A — Impact of Industry Trends
  80. [80] Item 7, MD&A — Impact of Industry Trends
  81. [81] Item 1, Business — Product Development
  82. [82] Item 7, MD&A — Product Development
  83. [83] Item 7, MD&A — Product Development
  84. [84] Item 1A, Risk Factors — Technological developments or other changes in our industry could render our products less competitive or obsolete, which may seriously harm our business.
  85. [85] Item 1A, Risk Factors — Technological developments or other changes in our industry could render our products less competitive or obsolete, which may seriously harm our business.
  86. [86] Item 5, Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities — Repurchase of Equity Shares
  87. [87] Item 5, Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities — Repurchase of Equity Shares
  88. [88] Item 5, Market for Registrant’s Common Equity, Related Stockholder Matters and Issuer Purchases of Equity Securities — Dividend Policy
  89. [89] Item 7, MD&A — Impact of Macroeconomic Conditions
  90. [90] Item 7, MD&A — Impact of Macroeconomic Conditions
  91. [91] Item 7, MD&A — Impact of Macroeconomic Conditions
  92. [92] Item 7, MD&A — Impact of Macroeconomic Conditions
  93. [93] Item 7, MD&A — Impact of Industry Trends
  94. [94] Item 7, MD&A — Impact of Seasonal Sales Trends
  95. [95] Item 7, MD&A — Impact of Seasonal Sales Trends
  96. [96] Item 1A, Risk Factors — We face intense competition, and if we do not compete effectively, we could lose market share, demand for our products could decline and our business may be seriously harmed.
  97. [97] Item 1A, Risk Factors — Political instability, global conflict and ongoing wars or military actions could adversely affect our business, financial condition and results of operations.
  98. [98] Item 1A, Risk Factors — Changes in trade policy and regulations in the U.S. and other countries, including changes in trade agreements and the imposition of tariffs, as well as retaliatory responses, may have adverse impacts on our business, results of operations and financial condition.
  99. [99] Item 1A, Risk Factors — Currency exchange rate fluctuations could increase our manufacturing costs, or result in our products becoming relatively more expensive to our overseas customers, either of which may seriously harm our business.
  100. [100] Item 1A, Risk Factors — Supply chain issues, including scarcity of raw materials or other components to produce our products and limited ability to control or influence our procurement process, could increase costs or cause a delay in our ability to produce our products and could adversely affect our future results of operations and our overall financial performance.
  101. [101] Item 7, MD&A — Impact of Customer Concentration and Shipping Costs
  102. [102] Item 1A, Risk Factors — Sales to a limited number of customers represent a significant portion of our net revenue, and the loss of one or more of our key customers may seriously harm our business.
  103. [103] Item 1A, Risk Factors — If we are unable to integrate our products and proprietary software with third-party hardware, operating system software, including open source systems, and other products, the functionality of our products would be adversely affected, which may seriously harm our business.
  104. [104] Item 1A, Risk Factors — While we operate a facility in Taiwan that assembles, tests and packages all of our DRAM modules and certain other products, we rely upon manufacturers in China and Southeast Asia to produce a significant portion of our other products, which exposes us to risks that may seriously harm our business.
  105. [105] Item 1A, Risk Factors — System security and data protection breaches, as well as cyber-attacks, could disrupt our operations, reduce our expected revenue and increase our expenses, which may seriously harm our business.
  106. [106] Item 1A, Risk Factors — We are currently subject to U.S. federal and state and foreign laws, regulations and industry standards relating to data privacy and security, and our failure or perceived failure to comply as well as actions by regulatory authorities or changes in legislation and regulation in the jurisdictions in which we operate could have a material adverse effect on our business.
  107. [107] Item 1A, Risk Factors — We use AI in our business, and challenges relating to the development and use of AI, including generative AI, may result in competitive harm, reputational damage, and legal liability, and adversely affect our results of operations.
  108. [108] Item 1A, Risk Factors — Indebtedness and the terms of our credit facilities may impair our ability to respond to changing business and economic conditions and may seriously harm our business.
  109. [109] Item 7, MD&A — Capital Resources
  110. [110] Item 7, MD&A — Capital Resources
  111. [111] Item 1, Business — Our Growth Strategy
  112. [112] Item 1, Business — Our Growth Strategy
  113. [113] Item 1, Business — Our Growth Strategy
  114. [114] Item 1, Business — Our Growth Strategy

Analysis on 5/22/2026